
Ready to date some monsters?
Monster Roadtrip: XXL may best be described as a competitive dating sim game. Unlike earlier entries in the Monster Prom series, however, this title encourages more cooperative gameplay among its players. Up to 4 players must work together to reach the ever-important roadtrip destination without running out of resources. As is customary in the series, you may even snag a date by the end of your adventure!
Monster Roadtrip: XXL debuted on PlayStation consoles in late 2024, just over 2 years after its original release for PC. It launched alongside Monster Camp: XXL, ensuring that trophy hunters would have plenty to chew through should they choose to undertake this behemoth of a series.
At this time, three Monster Prom titles have been released for PlayStation audiences: Monster Prom, Monster Camp, and now Monster Roadtrip. The fourth game, Monster Con, is currently a PC-exclusive title. If history should repeat itself, the latest title will likely make its way over to a console release someday. (Don’t worry, we’ll be there to cover it if it does!)
The game is played like a visual novel over a set number of turns. Every choice you make will result in resources being increased and decreased in equal measure. Every player shares the same pooled resources. Once you reach a certain threshold in any given resource, you will reach the relevant roadtrip destination. Otherwise, if any resource drops to zero, you will get a game over.
For those familiar with the Monster Prom series, the trophy hunting experience in this entry is remarkably similar to the earlier entries. Like the first two games, you must see every event in the game to obtain a trophy. In this case, it is named “Globetrotter.” That means you need to trigger every possible dialogue choice at least once. Not only that, but you must also successfully see every passing and failing result of these events to get “Nomad.”
There are almost 430 events in the game and 800 outcomes to collect. Thankfully, there are considerable changes to the Monster Prom formula that make earning Monster Roadtrip: XXL’s achievements much easier to complete than the earlier entries.
I am the second trophy hunter on PSN Profiles to have obtained the platinum trophy for Monster Roadtrip: XXL. Since I previously earned all of the achievements from the first two games, Monster Prom: XXL and Monster Camp: XXL, I went into the third title with a very good idea of what full completion would require.
I have created tips, tricks, and resources for this Monster Roadtrip: XXL trophy guide based on my experience while earning the platinum trophy. The accompanying spreadsheet was created during my playthrough and contains many helpful tracking tools, including an exhaustive list of every event and outcome in the game.
Table of Contents
Monster Roadtrip: XXL vs. Monster Camp: XXL vs. Monster Prom: XXL
If you’re a trophy hunter who’s played Monster Prom: XXL, you’re probably afraid to get invested in another title in the series. After all, the completion requirements of the original title were bordering on insanity. That’s why only 7 people have ever managed to complete it. If you’re looking for an in-depth guide to help you earn the platinum trophy in Monster Prom: XXL with the least amount of heartache, check out my trophy guide here.
Monster Camp: XXL was also a difficult trophy hunt, but far less so than the original title. The sequel had several quality-of-life features and positive changes to the core gameplay loop that made earning all of the outcomes in the game much simpler. I also wrote a trophy guide covering all the intricacies within Monster Camp: XXL that you can read here.
The trend of improving the trophy hunting experience with each addition in the series has indeed held with the third entry. Monster Roadtrip: XXL is easily the most straightforward trophy hunt of them all. While the overarching premise is the same, the scale has been massively reduced. The major changes Monster Roadtrip: XXL implemented over the previous two games are described below:
- Few events trigger stat checks. In Monster Prom: XXL and Monster Camp: XXL, virtually every single event’s outcome was determined based on how the two competing stats stacked up against each other. That means just about every event had four outcomes: a passing and failing result for both choices. In Monster Roadtrip: XXL, this isn’t the case.
- The only events that have traditional passing and failing results are storyline events. Storyline events are indicated with a sloped road sign and are a part of every roadtrip destination’s plotline. There are 24 storyline events in the game.
- There are also failure outcomes for Casino and deep conversation events, however, they do not rely on any stat-based checks. The former is completely random, and the latter can be selected at will.
- Stat checks are different. In Monster Prom: XXL, there was often a degree of uncertainty regarding what threshold a stat needed to reach to pass or fail various events. In Monster Camp: XXL, these calculations are much more straightforward, although unusually high or low stats would still result in a pass or fail regardless of the other stat’s value. In Monster Roadtrip: XXL, however, there is no ambiguity. Stat checks are determined as follows:
- Selecting the option with the higher stat will always result in succeeding the event; selecting the option with the lower stat will always result in failing the event.
- If both stats are the same, you will always pass the event.
- The meta shop returns. Similar to Monster Camp: XXL, Monster Roadtrip: XXL allows players to unlock bonuses with the currency earned from every completed run. In this case, you deposit your Prank Token earnings into a Gacha Machine for a selection of rewards such as concept art, stickers, and missing Gallery images.
- Pick love interest events have not returned. In Monster Prom: XXL, the first few events in a run would allow you to switch routes by gaining affection with other characters. These events were removed in Monster Camp: XXL and are still absent in Monster Roadtrip: XXL. Since these events were very difficult to fail in Monster Prom: XXL, their absence in both newer titles has been a blessing for completionists.
- Weekend and advice events have not returned. In Monster Prom: XXL, many events required launching multiplayer games with varying numbers of players. For example, a dateable monster would ask for your advice on whether they should pursue a relationship with another player. Monster Camp: XXL completely removed these weekend events, and they have not returned in Monster Roadtrip: XXL.
- Follow-up events have not returned. One of the more frustrating aspects of Monster Prom: XXL was the large number of events requiring specific outcomes from other events in the same run. That meant you not only needed to encounter the first event, but you also needed to fail or pass it in the desired way with enough time to trigger the second event. Thankfully, Monster Camp: XXL removed these events, and they have not returned in Monster Roadtrip: XXL.
- The MONEY stat has not returned. Monster Prom: XXL included an in-game shop that would take over one location every turn. Visiting the shop would result in no stats gained at that location, or any events. In return, you could spend MONEY you’d earned to alter your stats or proc various secret endings. In Monster Camp: XXL, no such MONEY stat or migrating store exists. Neither feature has returned in Monster Roadtrip: XXL.
- Conversation events replaced lunchtime and campfire events. Special lunchtime events in Monster Prom: XXL allowed you to gain affection points with your desired monster a few times per run. In Monster Camp: XXL, this mechanic returned in the form of campfire events. In Monster Roadtrip: XXL, however, you must first invite a specific character to join your roadtrip before you can have a conversation with them. These one-on-one conversations count as events in your in-game tracker.
- Noodles’ Trinkets replaced the shop and drink stand. Every week at the rest stop, you have the option to switch one trinket in your bag for a different one at Noodles’ shop. Each item pertains to a specific resource, allowing you to shift your numbers around as needed.
- Players share resources. Unlike the other Monster Prom titles, Monster Roadtrip: XXL has every player’s choices give and take from the same set of stats. That means you must work together to succeed. For trophy hunters, that means there are a lot fewer numbers to keep track of.
- There are no “short” or “long” games. In Monster Roadtrip: XXL, you keep playing until you reach a destination or trigger a game over. This will almost always occur by weeks 10-12, as the amount that stats get increased and decreased every turn becomes enormous by this point.
- You can select a difficulty for every run. There are three difficulty settings in Monster Roadtrip: XXL: easy, normal, and hard. The setting you select impacts how much of each resource you start the game with, the severity by which resources get depleted and replenished each turn, and how difficult it is to succeed in deep conversations. Playing on easy mode makes it impossible to fail a deep conversation.
- There are no questions to determine your starting stats or love interest. In Monster Prom: XXL, you took a short quiz every run that boosted or nerfed your stats. In Monster Camp: XXL, this is calculated based on what items you choose to pack in your backpack. In Monster Roadtrip: XXL, however, you always start with the same numbers across the board. There is no initial quiz or minigame to determine any stats or romance routes.
- A new game mode was added. In Monster Roadtrip: XXL, you have the option of playing on Prank Masterz mode. It’s the same roadtrip gameplay with a twist. Every week, players are assigned a task to complete to earn points. Whoever earns the most gets the best ending, and whoever earns the least gets the worst ending. This mode is required for a handful of trophies.
- Some events have more than 2 choices. To make up for the fact that Monster Roadtrip: XXL does not have many events with passing and failing outcomes, many events in the game actually have 3 or even 4 options to choose from. These are very easy to collect.
- Your total resources (almost) never increase or decrease more than the amount you start with. Almost every event shuffles your stats around evenly, without any net gain or loss to the total. There are a few exceptions to this rule:
- Some hitchhiker skills can lead to net gains in resources.
- Storyline events can lead to net gains or losses in resources depending on whether you pass or fail.
- Casino events can lead to net gains or losses in resources depending on whether you pass or fail.
- Some events are triggered entirely randomly. These so-called on-the-road events are more than likely going to be what holds trophy hunters back from obtaining the platinum trophy. There are some methods to increase your chances of getting these that we will cover later in the guide.
- Some events don’t count for your in-game tracker. Events with the secret hitchhiker are NOT included in the in-game checklist and are not required for any trophies. Additionally, any on-the-road events where you encounter Patricia are not required.
- Multiplayer games do not necessarily increase the length of a playthrough. In Monster Prom: XXL and Monster Camp: XXL, each player is afforded their own unique turn to get an event at whichever location on the gameboard they choose. This works completely differently in Monster Roadtrip: XXL. Regardless of how many players are in a session, each week will always have 4 events. That means there isn’t a significant difference in how long a multiplayer run is compared to a single-player one.
Step-By-Step Guide
Please see below for a rundown of what your trophy hunting experience with Monster Roadtrip: XXL will look like. Make sure to take some time to get familiar with the game’s mechanics and goals in step #1. There are 426 events and 801 unique outcomes to collect.
- Play the game naturally. Try to successfully reach all 6 roadtrip destinations, date a variety of hitchhikers, and visit new locations as much as possible.
- Unlock all 3 layers for every destination. You must reach the destination, successfully complete the relevant storyline, and invite a specific hitchhiker. Below are the required hitchhikers for each destination’s second layer:
- Knife Land: Damien
- City of Vice: Vera
- Merkingdom: Miranda
- Music Festival: Liam
- Cryptid Prom: Moss Mann
- Visit every destination with an inconvenient hitchhiker. That means a hitchhiker that actively depletes a required resource. Below are the required hitchhikers for each destination:
- Knife Land: Liam
- City of Vice: Vera
- Merkingdom: Aaravi
- Music Festival: Damien
- Cryptid Prom: Joy
- Visit every destination on hard mode.
- Complete the End of the Road storyline on hard mode.
- Unless you are actively doing End of the Road content, always make sure to turn OFF the modifier. There are known issues with trophies not unlocking properly when this mode is enabled.
- Unless you are actively doing End of the Road content, always make sure to turn OFF the modifier. There are known issues with trophies not unlocking properly when this mode is enabled.
- Play on Prank Masterz mode.
- “Prank Daredevil”: Complete 5 dares before reaching a roadtrip destination.
- “High Bidder”: Outbid another player at the rest stop until you’ve spent 200 prank dollars.
- “G.O.A.T.”: Be the MVP at every destination. This is guaranteed for at least one player in a multiplayer game.
- “Least Valued Player”: Be the loser at a destination during a single-player game.
- Be the loser at every destination. This is guaranteed for at least one player in a multiplayer game.
- Interact with Noodles’ shop.
- “I Didn’t Like It!”: Get a trinket, then give it back during another visit.
- “Minmaxer”: Trade trinkets with Noodles until all 4 items in your inventory boost the same resource.
- “Bad Barterer”: Trade a trinket tied to a low resource, triggering a game over.
- “One-Star Review”: Pick up “That Thingie” from Noodles’ shop once it’s been unlocked from the Meta-Cabin. This will trigger a unique game over scene.
- “Merchant”: Collect every trinket from Noodles’ shop.
- Get all 22 date endings and the trophies related to hitchhiker conversations.
- “Bad Listener”: Choose two incorrect options during a deep conversation before selecting the correct one. This must be done on easy mode.
- “Bad Date”: Fail a deep conversation by selecting an incorrect option. This cannot be done on easy mode.
- Complete miscellaneous trophies that are not unlocked during normal gameplay.
- “Homesick”: Get a game over during the first week. This is much easier to accomplish on hard mode.
- “Map Waster”: Choose a location at the Map Info Board at the rest stop, only to not visit the selected place during the next week.
- “Picky Picker-upper”: Rotate out hitchhikers 4 times in one game.
- “Desti-national Treasure”: Get all 3 layers for a roadtrip destination during one game. Focusing on Knife Land with Damien is a great option.
- “Into the Unknown”: Reach a roadtrip destination after only selecting dialogue options with unknown resource draws. There is a minimum number of options you need to select, so try not to reach a destination too quickly.
- “Go Big or Go Home”: Reach a roadtrip destination after only selecting the most risky option during all quantities events. If a location has a quantities event, you must select it. There is a minimum number of quantities events you need to select, so try not to reach a destination too quickly.
- “Cautious Idiot”: Choose the least risky option during a quantities event, yet still trigger a game over.
- “Not Today”: Trigger Milo’s hitchhiker effect by depleting a resource down to zero while he is in your party.
- “SNOWBOARDING!”: During the Dreamed Dominions plotline, you must pass every dialogue option in one run that pertains to snowboarding. That means you must have a very high HYPE value.
- “20 Wishes of the Monkey’s Paw”: Select dialogue choices that mention the Monkey’s Paw 20 times.
- Record your progress from the in-game tracker in the Gallery into the spreadsheet tool. Although the game keeps track of your outcomes, you will want to keep track of them yourself going forward so you know what specific outcomes are required while in the middle of a run.
- Fully complete all outcomes from events within your control, including:
- All End of the Road content;
- Every roadtrip destination plotline;
- Every hitchhiker conversation;
- Any location not yet completed.
- Target on-the-road events and outcomes.
- If needed, invite specific hitchhikers to complete their relevant events. Do not invite hitchhikers if they are not required for the events you still need.
- Never trigger a plotline when the Narrator requests it. Plotline events take precedence over on-the-road events.
- Wrap up any missed or incomplete trophies. The Gacha Machine can be used to unlock many trophies related to Gallery images, so spend your Prank Tokens freely.

Spreadsheet Tool
To begin, download our spreadsheet tool “Monster Roadtrip.” The workbook includes many different tabs intended to help you keep track of specific achievements.
Note that you may need to open the spreadsheet tool in Microsoft Excel to enable its full functionality. Additionally, much of the spreadsheet is protected to prevent accidental entries in non-input fields. If you need to edit the document, you can unprotect the sheet in the Review section of the ribbon at any time; no password is required. The document is hosted on Microsoft One Drive:
All Events Tab
The “All Events” tab is where you will spend most of your time as you play through the game. When you come across a dialogue choice, you should use CTRL+F to find it within the spreadsheet. You will be looking in columns I, K, and M. Note that columns H, J, and L tell you which resources will be affected for each dialogue option.
Pick whichever you like, and enter a “1” in the appropriate box to the right to record your choice. If you choose dialogue option #1, fill in the cell for column N; if you choose dialogue option #2, fill in the cell for column P; and so on. Dialogue options with passing and failing outcomes have additional columns to accommodate their variety.
You may notice that some cells are highlighted in yellow and have a “0” entered. This is 100% intentional and does not require any action on your part. Many dialogue options in the game have fewer than 6 outcomes; for example, regular conversation events only have 1 outcome, as the game considers these events completed so long as you’ve encountered them once.
As you progress in the game, you may need to start paying attention to the other aspects of the spreadsheet.
- Column C – Location: Most events are only obtainable when visiting specific in-game locations;
- Column D – Event Type: Some events can only be obtained at certain points in the game. For example, conversation events take place at the rest stop, and End of the Road events must be enabled in the settings;
- Column E – Trigger: Every event is tied to an initial choice. You must select the indicated option to trigger its corresponding event;
- Column F – Route: Many events can only be obtained when pursuing specific roadtrip destinations;
- Column G – Hitchhiker: Some events can only be obtained when you have invited a specific hitchhiker to join you on your roadtrip;
- Column V – Event Complete: Once columns N through S have been filled with the appropriate number of ones, this cell will turn green. This indicates that you are completely done with that event.
There is one more cell of note on the “All Events” tab. Cell X1 calculates your overall progression through all of the event outcomes based on your entries in the spreadsheet.
You may also notice some hidden columns. These are more niche, and some are used as helper columns later in the spreadsheet. You can unhide them if you like. Of note would be column B and column W. Column B is the in-game designated title of every event, which can be helpful when you are comparing your list to the in-game checklist. Column W indicates events that you have not encountered a single time, and are thus classified as “new” events.
Secret Hitchhiker Tab
Monster Roadtrip: XXL includes a secret, unlockable hitchhiker for players to discover. The steps to unlock this character are described during the Meta-Cabin event pictured below.
These events are hosted on a separate tab because they are not included in the in-game checklist. In fact, none of the events with the secret hitchhiker are required for any achievements. They are included in our spreadsheet for those who are interested.


Pivot Tab
The “Pivot” tab is where the behind-the-scenes calculations will be performed as you fill out the spreadsheet. Depending on your settings, you may need to manually refresh the data between runs. To do this, simply click into any table, then in the ribbon click on PivotTable Analyze –> Data –> Refresh All.
There are many tables with various items of interest that will help provide direction to you as you play through the game. These show the number of outcomes you still need based on the following categories:
- Events with specific locations;
- Conversation events with specific characters;
- Plotline events;
- End of the Road events.
This tab can help inform your decision regarding which locations to visit, which hitchhikers to pick up, and which roadtrip destinations to focus your attention on.
Good Endings Tab
The “Good Endings” tab will help you keep track of which good endings you have already seen. These are all the endings the game keeps track of for the trophy “All’s Well that Ends Well.”
Included are 22 date endings and 48 MVP endings for every playable character at every destination. Note that you only need to earn the MVP designation once per character AND once per location, as the rest can be unlocked via the Gacha Machine. If the Gallery includes the image, then it is considered collected for achievement purposes.
Simply enter a value in column E to record the endings you’ve unlocked.
Other Endings Tab
The “Other Endings” Tab is used to keep track of any additional endings required for trophies that are not otherwise tracked in-game anywhere. This includes:
- Game over endings for every resource;
- All 3 layers for every roadtrip destination;
- Hard mode endings for every roadtrip destination;
- End of the Road endings;
- (Optional) The secret hitchhiker date ending.
Simply enter a value in column F to record the endings you’ve unlocked.
Inconvenient Hitchhikers Tab
This tab is used to keep track of your progress toward the “Come Hell or High Water” trophy, which is unlocked after reaching every destination with an inconvenient hitchhiker. Once you’ve reached a roadtrip destination with the indicated hitchhiker in tow, simply enter a value in column D.
Trinkets Tab
The “Trinkets” tab is an exhaustive list of every item available from Noodles’ shop at the rest stop. They are sorted alphabetically for ease of use in the middle of a run.
You must pick up every trinket at least once to get the achievement titled “Merchant.”
Simply enter a value in column C to record the trinkets you’ve collected. You can check what you’ve previously grabbed in the in-game checklist.
Buggy Trophies
There are 3 trophies in Monster Roadtrip: XXL that currently cannot be unlocked without purchasing the DLC hitchhiker pack. These trophies are intended to be unlocked with the following requirements:
- “Road Kindness”: Pick up all the hitchhikers.
- “Road Harem”: Acquire all the date endings with the hitchhikers.
- “All’s Well that Ends Well”: Unlock all good endings.
The PlayStation release of Monster Roadtrip: XXL did not properly adjust the in-game tracker to exclude the DLC characters. That means you will not be able to unlock any of the above trophies unless you get the DLC and proceed to do all the content related to these characters.
The DLC hitchhiker pack adds 4 new hitchhikers to the game: Vicky, Brian, Amira, and Oz. This DLC adds 4 on-the-road events and 20 conversation events for a total of 24 new events over the base game. You will also have to get their date endings.
The spreadsheet tool includes a note in column F for all DLC events, so they may be filtered out as needed should the requirement be fixed later on.
In addition to the above, there is at least 1 trophy that cannot be unlocked with the End of the Road modifier enabled. There isn’t any compelling reason why this is the case, so I can only assume that it is unintentional.
The trophy with a known issue is “Road Masterz,” which is unlocked by reaching every roadtrip destination on hard mode. You must do this with End of the Road turned OFF in the settings menu. In general, I recommend keeping End of the Road disabled unless you are actively working on its trophies or outcomes to avoid any other problems.
Hopefully, these trophies will be fixed in the future. Otherwise, they can be completed with the above workarounds in mind.
Tips & Tricks
- Get comfortable with button mashing. You will likely go through a lot of repeat dialogues trying to trigger the ones you want. This is especially true for the location-specific events that take up the bulk of the game. Be careful, as you don’t want to skip past a required dialogue option on accident.
- The circle button can be used to speed up travel between locations.
- Don’t worry about unfamiliar trophies. Many of Monster Roadtrip: XXL’s trophies are acquired from interacting with specific events or outcomes. Unless specified elsewhere in this guide, these will all unlock naturally throughout your journey to see every outcome in the game.
- How to unlock the End of the Road. Once you’ve visited every roadtrip destination at least once, this ending will be available. You must turn it ON in the settings menu to activate it. Then, you must reach week 9 without losing or reaching a roadtrip destination.
- How to unlock the Meta-Cabin. Once you’ve visited every location in the game at least once, the Meta-Cabin will be unlocked. Just like every other location in the game, whether or not it appears in any given run is random.
- The Meta-Cabin is required to gain access to “That Thingie” at Noodles’ shop.
- DLC hitchhiker characters DO affect trophies. Monster Roadtrip: XXL has a DLC pack you can purchase to unlock 4 new hitchhikers. At this time, they are required for several achievements as noted in the Buggy Trophies section.
- Spin the Gacha Machine as much as possible. Every completed run will unlock Prank Tokens that you can spend in the Gacha Machine on the main menu. I recommend spending them after each run. You may be surprised at how many trophies you can unlock by doing so, including:
- “There’s a Horse Inside of You”: Obtain all horse images in the Gallery.
- “Self-Reflection”: Obtain all mirror images in the Gallery.
- “SOUPSONAS!”: Optain all soup images in the Gallery.
- Patricia on-the-road events are NOT required. After a certain event at the Meta-Cabin, you will start seeing randomly triggered events with a radish character. These are not recorded in the in-game tracker and are not required for any trophies.
- There are three Monkey’s Paw events. Every time you select an option related to the Monkey’s Paw, the wish number will increment by 1. You must get this number to 20 for a trophy. The specific events are triggered with the following conditions:
- Wedding: Catch the bridal bouquet;
- Rave in the Desert: Try to get some drinks;
- Planetarium: Attend the comet shower.
- Get comfortable with what is available at the rest stop. The Map Info Board allows you to either guarantee a specific location or hitchhiker. The bench is where you unlock Scott and Polly’s conversations, as well as increase the stakes of resource pulls over the next week. The car lets you choose to minimally increase or decrease your highest and lowest resources. Noodles’ Bartering Stand is where you go to trade trinkets and shuffle your stats. The bus stop is how you pick up hitchhikers and have conversations with them.
- Use the phone booth to guarantee a specific hitchhiker at the rest stop. Although early in the trophy hunt you will generally want to choose whoever happens to be available at the bus stop, later on, you will need to get specific hitchhikers. Take advantage of this mechanic to save time.
- Resource ties are always victories. Storyline events that compare your stat values can result in either passing or failing outcomes depending on your resource values. When you choose the option tied to a lower stat, you will fail the event. However, when both resources share the same value, you will succeed no matter which option you select.
- Combine steps to save time. Although we give a recommended order to earn all the trophies above, the more you can manage together the better off you will be. For example, I combined my grind for all the conversation outcomes with my grind for all the plotline outcomes.
- I do NOT recommend combining any task with the End of the Road content, for the reasons described in the Buggy Trophies section.
- Take advantage of events that boost your resources for free. If you’re lucky, you can get a boost by going to the Casino. More importantly, any storyline events that you complete successfully improve your stats without taking anything away in return. These include:
- All roadtrip destination plotlines;
- City Under Attack: Accept your fate;
- Kite Tournament: Enter the tournament.
- How to get on-the-road events more consistently. Arguably, the most annoying outcomes to collect are the on-the-road ones that are triggered at random. However, there are a few things you can do to make this easier.
- Never agree to a plotline when the Narrator suggests it. Plotlines can prevent on-the-road events from triggering when they are activated.
- Never invite hitchhikers unless they are required for the particular on-the-road event you are targeting.
- Never play with End of the Road enabled. This ending is long and inhibits your ability to get on-the-road events.
- The longer you last in a run, the more likely you are to get the event you want. Try to keep your resources level and survive as long as possible without reaching a roadtrip destination.
- An on-the-road event almost always triggers on week 2. Otherwise, they most frequently occur every other week.
- You can never have more than 1 on-the-road event in a week. Events with Patricia do not count.
- You can save scum. If you make a mistake during a turn, whether it’s choosing the wrong location, selecting the wrong dialogue option, or realizing you’re about to get a game over, you can open the menu and quit the game. When you go to play again, the game will prompt you to return to your in-progress run. This will set you back to the start of the turn.
- Some hitchhiker skills can be more beneficial than others. For example, Stu makes gains and losses during events less significant, and therefore safer. Furthermore, most hitchhikers add and remove one resource for a net result of zero, but some can lead to a net gain. The following hitchhikers can be utilized for this purpose, making hard mode and End of the Road much easier:
- Valerie: Switching trinkets with Noodles will give you one extra point than usual. You must interact with Valerie during the previous week to get this effect.
- Milo: You can get saved from a game over due to a low resource with this skill, once per week. That means you can get the full benefit of an increased resource from a dialogue choice, with the equivalent decrease being removed from the equation.


Below are a selection of images from my completed Gallery. Included are endings, benches, locations, and trinkets. This may be a helpful reference to compare with if you’re unsure what is missing from your Gallery.




























Conclusion

Monster Roadtrip: XXL is the most accessible entry point for trophy hunters interested in the Monster Prom series. Let us know if you found our Monster Roadtrip: XXL trophy guide helpful!
Did you enjoy this zany excursion with everyone’s favorite Prank Masterz (with a Z!) Polly and Scott? Who was your preferred playable character, and why was it Juan? If you’re looking for a way to challenge your trophy hunting skills, consider playing our Trophy Hunting Bingo game.
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