Resident Evil 6: The Black Sheep That Punches Above Its Weight Class

resident evil 6 platinum screenshot

We’ve all done our paces on weird thought experiments before, like the kind where you try to imagine how two unlikely things would mix. These creative exercises often lead to either the most cursed combinations or blessed blends, both of which make for great fiction.

It’s how we ended up with 7+ movies exploring the universe of sharks and tornadoes wreaking havoc in tandem. It’s also how we got the iconic Conker’s Bad Fur Day game on the Nintendo 64; what would we get if we took a foul-mouthed cartoon squirrel and put him in situations that are comically absurd, such as a stage that greatly resembles storming the beaches of Normandy on D-Day during World War II?

Now, to the matter at hand: Have you ever wanted to combine intense survival horror concepts with parkour? What about firefight sections that are forced online when separate storylines collide? Player found: performance anxiety!

Resident Evil 6 is all of these things. The most accurate way to describe this title is that it’s larger than life. For serious horror fans, this is not the game for you. You will be appalled that this passed for horror at all in 2012. And you’d have correct judgment; the Resident Evil series course-corrected very sharply after Resident Evil 6 received so much criticism.

But if you can lighten up, there is still a lot to enjoy in this genre-bending Resident Evil title. There are a few caveats that you will want to know about before diving in as a trophy hunter, too. Read on to find out about our experience with Resident Evil 6, as we dive into our journey of getting the platinum trophy and all the DLC achievements.

Why Resident Evil 6?

“Blending action and survival horror, Resident Evil 6 is a dramatic horror experience that cannot be forgotten. Now in high definition, the game offers multiple characters, including fan favorites and new faces, along with solo and co-op modes and new challenges for players, different from any other in the Resident Evil franchise.

This edition includes all DLC, along with two costumes per main character, originally exclusively unlockable through Residentevil.net, that are now unlockable through the game itself.”

— PlayStation Store

It’s hard to remember a time in my life when Resident Evil wasn’t a part of it. The Resident Evil film from 2002 was on regular rotation in my childhood home, and I regularly heard buzz from subsequent movie releases over the years.

Although I was very familiar with the series’ existence, I actually did not play a Resident Evil game for myself until much later. And I’m pretty sure I’m running the risk of getting cancelled over what my introductory titles were, but here we go.

My very first Resident Evil title was Resident Evil 5 on the Xbox 360. I distinctly remember playing it with my siblings and having a blast. I had low expectations as an unseasoned gamer, sure, but the magic of co-op with good company definitely contributed to my rose-tinted glasses. I also played Operation Raccoon City around that time, which ironically was a poor experience even for young me.

From there, I didn’t play another Resident Evil for years until someone else introduced me more formally to the series. We played Resident Evil Revelations 2 together, and it absolutely hit every note I wanted in a video game. If asked what my favorite Resident Evil game is, it would probably be this one.

I was pretty hooked by this point. We went on to play Resident Evil 7, Village, the remakes for 2-4, and even some of Re:Verse. Notably, we avoided 6 because of its poor reputation. In fact, I only played it for the very first time last year in 2024.

Maybe you already know what I’m about to say based on my opinion of Resident Evil 5, but I deeply regret trusting the discourse surrounding Resident Evil 6 at face value. When I finally did play it, the game was actually incredibly fun!

resident evil 6 screenshot

I have not earned every platinum trophy in the Resident Evil series, but I do hope to eventually get all the mainline entries. So far, I’ve gotten the platinum trophies for the Resident Evil 2-4 remakes, Resident Evil 5, Resident Evil 6, Resident Evil Village, and Resident Evil Revelations 2.

So, I’d say I’m reasonably seasoned with the series at this point! For this article, we’ll be focusing on what the trophy hunting experience for Resident Evil 6 is like, specifically.

The Trophy Hunt

resident evil 6 platinum trophy icon

Resident Evil 6 has a base game trophy set and 4 additional DLC trophy set stacks related to its online-only multiplayer modes. If you want to earn all the trophies in the game, you’ll need to play both the campaign and the online modes.

So grab a friend and a (non-)alcoholic beverage of your choice and let’s get started!

Base Game
  • Complete Every Character’s Story
resident evil 6 chris campaign screenshot

There are 4 different intersecting storylines in Resident Evil 6’s campaign. Each character’s unique story will give you a new perspective on recurring events, sometimes completely changing the context of a scene. It is generally recommended to complete these stages in the order that they’re presented in the menu.

The 4 campaigns are as follows: Leon, Chris, Jake, and Ada. For now, you don’t need to worry about any achievements. Simply enjoy the game and get used to the controls.

  • Miscellaneous Combat Trophies

Now that you’re a certifiable expert in rolling around on the floor getting headshots, we can start focusing on the little combat mechanics that you might have missed out on. Many of these were probably earned in your playthrough, but if not, you should go ahead and get them now.

For example, “Stuntman” is earned by defeating 20 enemies with the Hydra (Helena’s weapon) quick shot. If you always aim down the sights, you probably haven’t nabbed this achievement yet.

“Bob and Weave” requires countering an enemy’s attack three times in a row. That means you have to perfectly time your melee. This is most easily done with simple zombie enemies, such as in Leon’s campaign.

“Bring the Heat” calls for taking down an enemy from 50 or more meters away with a headshot using the Anti-Material Rifle’s thermal scope (Piers’ weapon). This can be done early in Edonia in Chapter 2, or inside the aircraft carrier in Chapter 4.

“High Voltage” is earned by defeating 10 enemies with a stun rod (Sherry’s weapon) charge attack. If you didn’t use her stun rod at all, or just simply didn’t charge it up, you probably passed this trophy.

  • Level-Specific Trophies

Resident Evil 6 includes several trophies that require skilled gameplay specific to a particular part of the game. Each character’s campaign has its own unique challenge that must be completed for a trophy.

“I Prefer Them Alive” is the achievement specific to Leon’s campaign. It can only be earned in Chapter 2, once you enter the cathedral. The trophy’s text suggests that you must rescue two female survivors here, but in practice, you need to defeat the boss almost flawlessly. You may need to try a few times to get it. Lowering the difficulty and using powerful weapons like the Lightning Hawk magnum can make a big difference. You can be either Leon or Helena to get this achievement.

“Flying Ace” is for Chris’ campaign. Near the end of his story in Chapter 4, you need to fly a plane. To get the achievement, you need to do this without taking damage from enemy fire or environmental hazards. You have to play as Chris to do this, as Piers provides covering fire.

“Hard Choice” is the special achievement for Jake’s campaign. In Chapter 4, there is a battle encounter with a helicopter that drops enemies down on ropes. To earn the trophy, you need to climb up one of these ropes as Jake and shoot the pilot. It’s very easy mechanically, so long as you can get the game to spawn the enemies on the rope!

Last but not least, “Sneaking Around” is the trophy from Ada’s campaign. Also in Chapter 4, there is a section where Ada is traveling through the aircraft carrier. You simply need to do so without getting spotted by any enemies to get this achievement. In practice, that means being fast, efficient, and using your crossbow wisely. It also helps not to play in co-op for this one.

  • Professional Playthrough with Collectibles

The next step is a two-fer: you need to beat the game on the highest difficulty and get all of the collectibles. In Resident Evil 6, there are 80 serpent emblems (pictured above for player 1) that you must find and shoot throughout the stages.

You may have found a few of these in your casual playthrough. That’s fine; you can actually go to your collections via the main menu to see which ones are missing.

Professional difficulty is actually pretty easy in this Resident Evil. Get infinite ammo for shotguns, and you’ll be set for every character’s campaign.

  • Grind for Skill Points

Even after two complete playthroughs, it is possible that you have not earned enough points to unlock “Mad Skillz.” To unlock all the required skills, you need almost a million skill points. It’s a daunting amount when most enemies are only dropping triple digits.

I wasn’t interested in the grinding methods I saw online involving combat, so I chose a different path. In Jake’s campaign, there is a section (Chapter 4-3) where you can run through a hallway, pick up some loot, and reset. You get multiple thousands of skill points without having to fight at all. If you’re lazy like me, this might be more appealing.

  • Clean-Up
resident evil 6 dog tags

Like any trophy guide, there comes the catch-all at the end. Whatever is missing at this point can be cleaned up here. For example, you may not have touched the dog tag system. Make your own, and you’ll get the “Check Out My Dogs” trophy.

Haven’t gotten “Weapons Master” yet? You need 10 kills with every weapon. Thankfully, you can check your progress and see what’s missing in the records section of the main menu.

If you haven’t gotten “Covered in Brass” yet, don’t worry. You can still earn medals in the multiplayer modes. Many players (including myself) do not get this trophy until they start playing online in the next step.

Multiplayer DLC
  • Onslaught
resident evil 6 onslaught

In Onslaught, both players are on different instances of the same map. The concept is a lot like Dr. Robotnik’s Mean Bean Machine or Puyo Puyo if you’re familiar with those games; you defeat enemies to make combos, and the higher your combo is, the more enemies get sent to your opponent’s side.

The trophies here are straightforward. Send 2,000 enemies, win 3 times, achieve a 30-combo chain, defeat your opponent with your enemies 10 times, and win while in the dying state.

My boosting partner and I tried a handful of maps, but we ultimately landed on Requiem for War as our favorite. I also experimented with a few different characters to find what I liked best: Sherry.

Sherry comes equipped with a magnum in this mode, which is a 1-shot kill for most enemies. If you’re ever at risk of losing your combo, you can whip that out and buy yourself a bit more time. This map is ideal because it has explosive barrels and clear sightlines. You can rack up a ton of credit for combos with one shot by using these barrels effectively.

In the same way that blocks sent to rivals in Dr. Robotnik’s Mean Bean Machine are a different color than the regular ones, so too are enemies in Resident Evil 6 Onslaught. So when you’re boosting, your partner must specifically be defeated by the green enemies, not the regular ones.

“Kill or Be Killed” is fairly easy to set up. Simply have both players go down at the same time, and only the one wanting the trophy should try to survive.

The remaining trophies are simply a time sink. It may take a few hours to send enough enemies to your opponent for “Surrounded on All Sides.”

  • Predator
resident evil 6 predator

Predator is perhaps the easiest of all of these multiplayer modes. In Predator, one person plays as the Ustanak and the other plays as an agent in PvP combat. When a round ends, the roles flip.

The trophies for this mode are even simpler than the last. There are 2 for playing the Ustanak role and 3 for playing the agent role. As Ustanak, you need to win within a minute and capture 50 humans cumulatively. As an agent, you need to defeat Ustanak 20 times, defeat Ustanak without anyone being captured, and defeat Ustanak with only one agent left.

The best map for this mode is Steel Beast, as player spawn locations are very consistent and close together. Many of these achievements can be done immediately with a boosting partner.

Capturing 50 humans may take a bit longer, however. It can still be knocked out in an hour or two if you’re diligent.

  • Siege
resident evil 6 siege

Siege is another game mode that splits players into two roles. In this case, one player is an agent with an AI companion that they must protect, and the other player is a creature who must defeat said AI companion. The creature you play as heavily depends on what map you select. This is very important.

Some trophies are obvious, like “Two Sides of the Same Coin” which comes from winning 10 times, or “Murder Spree” which requires defeating the AI companion as a creature without dying. However, others are more insidious.

“Protect and Serve” says you need to protect the BSAA without any of them getting hurt. In practice, this requires playing as an agent and ensuring your ally does not end the round with less than 100% health. It can be helpful to lure your companion with orders, or to tell them to stay put. If you do the latter, the AI companion actually starts healing again. So long as they’re at 100% when the round ends, you’ll get the trophy.

“Everybody Dies” and “Civilian Casualties” are huge grinds. The former calls for defeating 100 player-controlled agents and 100 player-controlled creatures. It takes quite some time to chew through agents’ health with normal means. The latter calls for defeating 100 of the AI companions. Keep in mind that any time the AI is defeated, the round ends automatically.

Now, there are some very important notes about this mode and these trophies. It is absolutely imperative that you execute the person on the ground personally. If a different creature gets the last hit on an agent or AI companion, you will NOT get credit. Some creatures don’t seem to be capable of getting the last hit. For example, the zombie dogs don’t appear to have a way to finish someone off.

The best way to work on this mode is in the Catacombs map. There is a trap further in where you can instantly take down players or AI companions. You also always spawn as a normal zombie, which means your movement is consistent and you can get the last hit every time.

That said, this will still take quite a while even with optimal routing. A match can easily take a couple of minutes due to loading bloat, and you need to do at least 100 matches to defeat the AI companion enough times.

  • Survivors

Full disclosure: I have not played this mode yet at the time of this writing. However, it’s on the docket, and I’ve already done my research based on others’ experiences.

From my understanding, Survivors is a PvP mode where players control human agents until they’re defeated, at which point they become creatures. It’s a death match that can be either free-for-all or team-based.

The achievements are not as clear as the rest of Resident Evil 6’s list. It is worth noting that this is the only trophy set in the whole game that requires more than one boosting partner. You need at least 2 other players to get “Staying Alive” and “Team Effort.”

“Last Man Standing—Again” is unlocked by winning five times in a row. This is very easy and straightforward when you’re boosting.

“Kung Fu Fighting” requires surviving to the end only using physical attacks. Again, this is a breeze with a friend. Don’t use your firearms when defeating your boosting partner and you’re square.

“Take ‘Em All Down” calls for defeating 100 agents. Like the earlier trophy sets, this is exactly what it says on the tin. It isn’t hard, just very time-consuming.

“Team Effort” is earned when you win without any teammates dying. That just means you need to get a flawless victory while another player is on your team. Another freebie for boosting.

“Staying Alive” is a more confusing achievement if you’re not familiar with this mode’s mechanics. To put it simply, when you’re defeated as an agent, you respawn as a creature. Then, when you defeat another player agent, you can then respawn as an agent yourself. It’s almost like you vampirize on their humanity. The reason you need more boosting partners is because the mode ends once every agent besides the winner is transformed into a creature.

Reflection

resident evil 6 records

Resident Evil 6 has been the laughingstock of the titular series for many years. A lot of it is deserved. However, what the game did well is often ignored to the point that I’ve often wondered whether I’ve played the same game as others.

Resident Evil 6 is a game that has often left me in stitches from silly things happening, whether in its narrative or gameplay moments. For example, I’ll never forget my duo and I reaching the final level in Leon’s campaign for the first time. We actually got queued up with another duo playing Ada’s campaign. We were so excited!

But it didn’t last. We didn’t understand how the boss worked on our first pass, and couldn’t figure out how to help the other players with their section. After some time, they ended up disconnecting. But it was so hilarious how we kept shooting the boss and running frantically on our side of the map, helpless and watching them take blows.

I also remember a section in Jake’s campaign where you have to walk up a very long, very icy path up a snowy mountain. There were enemies, of course, but there were also snowmobiles. Long story short, my duo and I had lots of problems getting to the top. It didn’t help that we kept wiping out somehow, and the forced slide down to the very bottom was always so dramatic and funny that we wanted to make it happen to the other player again, “on accident.”

There are tons of moments like that in Resident Evil 6. While it is true that it was a departure from the series’ roots and that it made a lot of mistakes, the game has heart. It’s not my favorite Resident Evil game by any means, but I would absolutely play it again if the opportunity arose.

Have you played Resident Evil 6? Tell us all about your funny moments! Especially if they give me ideas on how to prank my friends the next time I can con someone into playing.

If you’d like to follow this story up with some suggestions for other horror games that make for great trophy hunts, check out our Halloween special next. Or, if you want to read about another personal account of my trophy hunts, I wrote about my experience with Bad End Theater very recently. It’s a visual novel-style game with gorgeous art and catchy music that can be completed in an hour if you’re diligent!

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